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2023-05-31: code look
looked at the code. not very productive but it's something
2023-05-30: fixed some houses
in hong kong!
2023-05-29: added world
added world
2023-05-28: random
Made a pseudorandom function that is faster than Javascript's built-in Math.random(). I also made some game but that's just the same every time so I don't write about that here.
2023-05-27: character rotation/direction
Rewrote lookAt() from three.js to my own lookat_datass(). Because rotations didn't work. If now everyone else are supposed to be so great how come everything gets better when I rewrite their stuff to my own liking?
2023-05-26: Image compression
smaller file.
173kb -> 98kb
convert phaser_sea_green_2.jpg -quality 50 -interlace Plane -colors 40 -gaussian-blur 0.05 -strip phaser_sea_green.jpg
(images)
2023-05-25: buttons
frutiger aero
(images)
2023-05-24: Mobile
Improved performance for mobile
2023-05-23: musc
Music
web audio API
good
2023-05-22: UI
UI adjustments for pause menu and save function etc.
2023-05-21: bugg
Fixed anying bugg
2023-05-20: World map
2023-05-19: Gam
My game is still not AT ALL in a playable state. But if you still want to play it you may get to meet 'Epper. https://kbrecordzz.com/notacarclub
Experimental feature: game will continue from where you were the last time (both geographically and chronologically. this is called SAVING). let's see if it works.
2023-05-18: did some things
did some things and thought about some stuff. gam
2023-05-17:
Brainstorming how to maximize graphics on phones (cramming everything in a small byte, limiting decimals to 1/4, compressing JPG images and adding vertex colors, low-resoluted meshes for far away lands).
2023-05-16:
(video)
2023-05-15:
(video)
2023-05-09: Polish Cow's beautiful and well trimmed garden
Finally moved my computer screen to the living room. Now it's difficult to do stuff because it's uncomfortable there, so it's fun and I get more things done. More contradicting productivity! Now no room in my house is boring to be in!!
See images for Polish Cow's garden in SKETCH and in "REALITY". Much simpler in reality. Maybe better, maybe worse? Regardless, I don't have time for more.
2023-05-08: making plans
Planning May month's work on the game. Gotta free time for my mind to not get overproductive, because that how I will get stuff done. In some contradictory way.
Next week I will make more detailed world creation. I will create small towns, villages and areas. So tomorrow in the morning, I will try to make the first one and see if I need to change my system to make me do this more effective or not.
Also got inspired to write something space:y inspired by the "Dreams come true" music video by S.E.S. that I've talked about in another post.
space space space space space
2023-05-07: More code rehearsal
Read through more code. Made some plans.
Played some Doom and realized it's fun (partly) because it has more content (=rooms, places) than you have the time to explore. The amount of "and now I'm here again for the 10 000th time..." irritation moments are few. So you almost can't be bored. If you're not really bad at proceeding in tricky games, which I am.
2023-05-06: Code rehearsal
Read through some more of my code to learn about what it does. Which meant also reading through a lot of three.js source code https://github.com/mrdoob/three.js/tree/dev/src
2023-05-05: 3d
Sketched some 3D text and objects as ideas for my excessive intro.
Some ideas for racing AI:
The cars can follow the road exactly, or follow it less well and drift away to the sides now and then. These two modes can be used to give the cars different speeds. Then I can trigger the faster speed while near water, so they don't drop down into it, and when they're near the player because then they wanna race, and when they're near the goal because then they wanna win. Maybe they try to bounce into you and push you off the road when you're close to each other. Maybe some of them know some shortcuts. Maybe they sometimes wanna go wild and drive in the grass even if it's slower to cut all the corners. Maybe they drive slower but steadier, or the opposite. Maybe they lie beind you the whole race and then make a sprint the last second to make you mad. Maybe they purposely stop because they wanna eat a hotdog.
Daddy is slow but expressive in his driving, experiments but saves the energy for when it's needed.
Adele is pure power and risks everything at all times and situations.
Dark Gandalf is smart and fast. Simply a good car driver.
HÃ¥rass sometimes drives the wrong direction. Or jumps into the water and disappears. Or jumps very high from exaltation.
Disonesty is fast and controls very precise turns because she's a pig and has a small fast brain. She doesn't care but still wins because of her flexibility and lightness.
O'Malley is insecure and always lies behind the others to make sure he does everything right.
2023-05-04: intro
Blowing half my resources on a majestic intro. It'll look better than the rest of the game
Have spent the evening watching music videos by Danny L Harle and aespa and got inspired by the 2000s "frutiger aero" style to make something similar in my own kbrecordzz colors.
cool 2000s cyber-like music videos:
https://www.youtube.com/watch?v=8uiR4SrDGZk&ab_channel=SMTOWN
https://www.youtube.com/watch?v=qHLga_XZe-E&pp=ygUQZGFubnkgbCBoYXJsZSBtdg%3D%3D
Hyper-realistic 3D stuff (I want to make my intro way more realistic than the actual game so it feels really unpleasant and strange to watch it, but in an intriguing way):
https://www.youtube.com/watch?v=oNXzMBA9VU4
https://twitter.com/MarioRenders/status/1558257029952802816/photo/1
This is the sounds of gods:
https://www.youtube.com/watch?v=pfGPjJ9BuB4
2023-05-03: Code rehearsal
Been going through my code from start to finish (NOT done yet) to learn about all the things it does. I must learn the core essence of my game, to make it a smooth experience. The way a button gets drawn on screen the first 0.3 seconds probably means more than a whole chapter further into the game.
2023-05-02: Seabed
Apparently the bottom of the sea is called "seabed". I made one of those in my game. Almost.
2023-05-01: finishing the "demo"
It's not a demo but i'm finishing it anyway
Fixing bugs and putting pieces together. One step at a time.
And made facking ski jump
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