This Is (NOT!) A Car Club - Blog

241119: editing game code without testing it. what would that be good for? not sure, but i'm doing it now.

241108: work through my characters more. main characters need more space, so remove some side-stuff
thinking of how to company without being a company

241105: story structure v1 done

241104: web games can't be bought. because they're destined to disappear, no matter how hard i try to prevent it. and subscription will be too expensive. so the paywall for notacarclub 2 & 3 will be reverted (some day).

My projects will from now on be small & fun. I've already made an ambitious BIG thing where being BIG was a part of what it tried to be (notacarclub). To be able to do other things, more things, varied things, and to preserve my health, I will focus on the small from now on. But of course, that's relatively speaking, it will always be bigger than what I planned... So that's why I aim low, in a very philosophical sense, for the sake of it, not to win anything from it. You can still blow someone's mind with something small & simple? Or, I'll have to get rid of all kinds of ambition.

241103: Download notacarclub as ZIP archive. This marks the finished version of the game AND of the game portal. Because the ZIP download must match the actual site. Using this opportunity to close the work on notacarclub and go on with life.

241102: not focusing on goals. Just do things for the fun of it, without knowing what it will become or lead to. Then let it become something when you look back and realize what it was you actually did. Embrace the unclear

241101: kbrecordzz document. transparency into kbrecordzz, who wouldn't win on that

241030: make a thing bigger without making it more complex. complexity multiplies but addition just adds (obviously). don't make small parts that are separated but communicate with each other (modules?), that's also too complex. make separate things that _don't_ have anything to do with each other, that just lie next to each other without touching each other (like you and your wife). this requires that each of these things can be FINISHED without requiring further maintanence, otherwise the cost of maintaining will make the whole thing not worth it. you need to think "sideways", this is pretty philosophical, maybe you'll understand when you're older. this is my plan for giving my web game console kbz.se more & better art & entertainment, without resorting to complex bureaucracy.

241029: moved kbz.se from Github to Neocities. we all knew it would happen some day.
notacarclub är ALLTID på notacarclub.kbrecordzz.com och ingen annanstans. inte på kbz.se

July - October 2024