The final month

(of game development)

by kbrecordzz

November 27th, 2025

I'm trying out a new small special blog for the final month of production of my game (https://bankrupt.kbz.se/ - working name "Bankrupt", real name: MANAGO - but it feels so serious to use the real name while still working on it...). Could it be interesting to get a glimpse of the challenges I face as I try to finish my game at the right time and with the right level of quality? Doing as much as I can without overworking myself? Keeping it fun while it turns more and more tedious (although at the same time more and more complete and satisfying results to be proud of)?